Kreedz Jumping

Game mode when you racing with other players to finish a maps as fast as possible. Its comes from Counter-Strike 1.6 and was named in honor of creator
Our community will help you with passing the maps with your friends, set new records, participate and win in tournaments.

Last server records
Pro Nub

Карта вылетает при запуске

  1. Делаю карту. Уже больше половины сделано. Но теперь карта резко стала компилироваться больше 2-х часов ( до этого было минут 20). Или вообще не заканчивает компилироваться. Это при том, что я многого не добавляю на карту и делаю постепенно. Каких-то критичных ошибок не выдаёт, но карта тупо не работает.

    Вот вся компиляция:
    ** Выполнение...
    ** Команда: Сменить директорию
    ** Параметры: E:/SteamLibrary/steamapps/common/Half-Life/cstrike


    ** Выполнение...
    ** Команда: Копировать файл
    ** Источник: E:\Jack Editor\kz_streetrunning.map
    ** Назначение: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.map


    ** Выполнение...
    ** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLCSG.exe
    ** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
    sdHLCSG v1.2.0 64-bit (Jul 11 2024)
    seedee's Half-Life Compilation Tools
    Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
    ----- BEGIN sdHLCSG -----
    Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLCSG.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    Entering E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.map

    Current sdHLCSG Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 6 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    reset logfile [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ on ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    max lighting memory [ 50331648 ] [ 50331648 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ off ] [ off ]
    clip hull type [ simple ] [ simple ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    wad.cfg file [ None ] [ None ]
    wad.cfg config name [ None ] [ None ]
    nullfile [ None ] [ None ]
    nullify trigger [ on ] [ on ]
    min surface area [ 0.000 ] [ 0.000 ]
    brush union threshold [ 0.000 ] [ 0.000 ]
    map scaling [ None ] [ None ]
    light name optimize [ on ] [ on ]
    convert game_text [ on ] [ on ]
    world extent [ 65536 ] [ 65536 ]

    Loading mapfile wad configuration by default
    Wadinclude list
    ---------------
    sdhlt.wad
    ---------------


    CreateBrush:
    (0.33 seconds)
    CSGBrush:
    (0.50 seconds)

    Warning: potentially oversized textures detected
    If map doesn't run, -wadinclude the following
    Wadinclude may support resolutions up to 544*544
    ------------------------------------------------
    [specialzhlt.wad] ROCK037 (408812 bytes)
    [specialzhlt.wad] ROCK038 (408812 bytes)
    [specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
    [specialzhlt.wad] ROCK037 (408812 bytes)
    [specialzhlt.wad] ROCK038 (408812 bytes)
    [specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
    [specialzhlt.wad] ROCK037 (408812 bytes)
    [specialzhlt.wad] ROCK038 (408812 bytes)
    [specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
    ----------------------------------------------------
    added 13 additional animating textures.
    Wad files used by map
    ---------------------
    [halflife.wad] 63/3116 textures (26.03%)
    - /Counter-Strike 1.6 for Hammer/valve/halflife.wad
    [hl2.wad] 76/1332 textures (31.40%)
    - /Jack Editor/hl2.wad
    [MISC3.wad] 9/422 textures (3.72%)
    - /Jack Editor/MISC3.wad
    [MISC5.wad] 6/235 textures (2.48%)
    - /Jack Editor/MISC5.wad
    [MISC6.wad] 5/455 textures (2.07%)
    - /Jack Editor/MISC6.wad
    [MISC7.wad] 10/470 textures (4.13%)
    - /Jack Editor/MISC7.wad
    [specialzhlt.wad] 45/1451 textures (18.60%)
    - /Jack Editor/specialzhlt.wad
    [itsitaly.wad] 5/99 textures (2.07%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/itsitaly.wad
    [chateau.wad] 1/136 texture (0.41%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/chateau.wad
    [cs_747.wad] 1/143 texture (0.41%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/cs_747.wad
    [de_vertigo.wad] 1/19 texture (0.41%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/de_vertigo.wad
    [torntextures.wad] 6/162 textures (2.48%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/torntextures.wad
    [MISC.wad] 5/188 textures (2.07%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/MISC.wad
    [MISC4.wad] 8/374 textures (3.31%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/MISC4.wad
    ---------------------

    Additional wad files included
    -----------------------------
    [sdhlt.wad] 1/27 texture (0.41%)
    - /Jack Editor/J.A.C.K/SDHLT/sdhlt.wad
    -----------------------------

    Texture usage: 13.31/32.00 MB)

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 0/512 0/32768 ( 0.0%)
    planes 24718/32768 494360/655360 (75.4%)
    vertexes 0/65535 0/786420 ( 0.0%)
    nodes 0/32767 0/786408 ( 0.0%)
    texinfos 3089/32767 123560/1310680 ( 9.4%)
    faces 0/65535 0/1310700 ( 0.0%)
    * worldfaces 0/32768 0/0 ( 0.0%)
    clipnodes 0/32767 0/262136 ( 0.0%)
    leaves 0/32760 0/917280 ( 0.0%)
    * worldleaves 0/8192 0/0 ( 0.0%)
    marksurfaces 0/65535 0/131070 ( 0.0%)
    surfedges 0/512000 0/2048000 ( 0.0%)
    edges 0/256000 0/1024000 ( 0.0%)
    texdata [variable] 12784/33554432 ( 0.0%)
    lightdata [variable] 0/50331648 ( 0.0%)
    visdata [variable] 0/8388608 ( 0.0%)
    entdata [variable] 58863/2097152 ( 2.8%)
    * AllocBlock 0/64 0/0 ( 0.0%)
    242 textures referenced
    === Total BSP file data space used: 689567 bytes ===

    Wad files required to run the map
    ---------------------------------
    halflife.wad
    hl2.wad
    MISC3.wad
    MISC5.wad
    MISC6.wad
    MISC7.wad
    specialzhlt.wad
    itsitaly.wad
    chateau.wad
    cs_747.wad
    de_vertigo.wad
    torntextures.wad
    MISC.wad
    MISC4.wad
    ---------------------------------

    1.02 seconds elapsed

    ----- END sdHLCSG -----





    ** Выполнение...
    ** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLBSP.exe
    ** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
    sdHLBSP v1.2.0 64-bit (Jul 11 2024)
    seedee's Half-Life Compilation Tools
    Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
    ----- BEGIN sdHLBSP -----
    Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLBSP.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning

    Current sdHLBSP Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 6 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ on ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noinsidefill [ off ] [ off ]
    noopt [ off ] [ off ]
    no clipnode merging [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    nobrink [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
    remove hull 2 [ off ] [ off ]


    SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5047 (0.40 seconds)
    BSP generation successful, writing portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'
    SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-749,-2563,-2940)-(-644,-2484,-2924) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    500...1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2929,-1278,-3174)-(-2804,-1154,-3151) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    2500...3000...3500...3982 (0.29 seconds)
    SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3862 (0.26 seconds)
    SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-749,-2563,-2922)-(-644,-2484,-2906) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2860,-1278,-3192)-(-2804,-1261,-3172) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1000...1500...2000...2500...3000...3500...4000...4293 (0.31 seconds)
    Reduced 18923 clipnodes to 17790
    Reduced 3089 texinfos to 2998
    Reduced 242 texdatas to 242 (12784 bytes to 12784)
    Reduced 24718 planes to 9417
    FixBrinks:
    Increased 17790 clipnodes to 17916.

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 330/512 21120/32768 (64.5%)
    planes 9417/32768 188340/655360 (28.7%)
    vertexes 19782/65535 237384/786420 (30.2%)
    nodes 6753/32767 162072/786408 (20.6%)
    texinfos 2998/32767 119920/1310680 ( 9.1%)
    faces 12859/65535 257180/1310700 (19.6%)
    * worldfaces 11173/32768 0/0 (34.1%)
    clipnodes 17916/32767 143328/262136 (54.7%)
    leaves 5138/32760 143864/917280 (15.7%)
    * worldleaves 3160/8192 0/0 (38.6%)
    marksurfaces 17400/65535 34800/131070 (26.6%)
    surfedges 61422/512000 245688/2048000 (12.0%)
    edges 33023/256000 132092/1024000 (12.9%)
    texdata [variable] 12784/33554432 ( 0.0%)
    lightdata [variable] 0/50331648 ( 0.0%)
    visdata [variable] 0/8388608 ( 0.0%)
    entdata [variable] 58863/2097152 ( 2.8%)
    * AllocBlock 39/64 0/0 (60.9%)
    242 textures referenced
    === Total BSP file data space used: 1757435 bytes ===

    Wad files required to run the map
    ---------------------------------
    halflife.wad
    hl2.wad
    MISC3.wad
    MISC5.wad
    MISC6.wad
    MISC7.wad
    specialzhlt.wad
    itsitaly.wad
    chateau.wad
    cs_747.wad
    de_vertigo.wad
    torntextures.wad
    MISC.wad
    MISC4.wad
    ---------------------------------

    3.46 seconds elapsed

    ----- END sdHLBSP -----





    ** Выполнение...
    ** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLVIS.exe
    ** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
    sdHLVIS v1.2.0 64-bit (Jul 11 2024)
    seedee's Half-Life Compilation Tools
    Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
    ----- BEGIN sdHLVIS -----
    Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLVIS.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    3160 portalleafs
    12042 numportals

    -= Current sdHLVIS Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 6 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ on ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]
    nofixprt [ off ] [ off ]


    BasePortalVis:
    (1.33 seconds)
    LeafThread:
    (4761.63 seconds)
    average leafs visible: 929
    g_visdatasize:650020 compressed from 1248200

    Reading portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'
    Reduced 15204 lines to 12044
    Optimization for J.A.C.K. map editor successful, writing portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 330/512 21120/32768 (64.5%)
    planes 9417/32768 188340/655360 (28.7%)
    vertexes 19782/65535 237384/786420 (30.2%)
    nodes 6753/32767 162072/786408 (20.6%)
    texinfos 2998/32767 119920/1310680 ( 9.1%)
    faces 12859/65535 257180/1310700 (19.6%)
    * worldfaces 11173/32768 0/0 (34.1%)
    clipnodes 17916/32767 143328/262136 (54.7%)
    leaves 5138/32760 143864/917280 (15.7%)
    * worldleaves 3160/8192 0/0 (38.6%)
    marksurfaces 17400/65535 34800/131070 (26.6%)
    surfedges 61422/512000 245688/2048000 (12.0%)
    edges 33023/256000 132092/1024000 (12.9%)
    texdata [variable] 12784/33554432 ( 0.0%)
    lightdata [variable] 0/50331648 ( 0.0%)
    visdata [variable] 650020/8388608 ( 7.7%)
    entdata [variable] 58863/2097152 ( 2.8%)
    * AllocBlock 39/64 0/0 (60.9%)
    242 textures referenced
    === Total BSP file data space used: 2407455 bytes ===

    Wad files required to run the map
    ---------------------------------
    halflife.wad
    hl2.wad
    MISC3.wad
    MISC5.wad
    MISC6.wad
    MISC7.wad
    specialzhlt.wad
    itsitaly.wad
    chateau.wad
    cs_747.wad
    de_vertigo.wad
    torntextures.wad
    MISC.wad
    MISC4.wad
    ---------------------------------

    4763.20 seconds elapsed [1h 19m 23s]

    ----- END sdHLVIS -----





    ** Выполнение...
    ** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLRAD.exe
    ** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
    sdHLRAD v1.2.0 64-bit (Jul 11 2024)
    seedee's Half-Life Compilation Tools
    Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
    ----- BEGIN sdHLRAD -----
    Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLRAD.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning

    -= Current sdHLRAD Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 6 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ on ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    max lighting memory [ 50331648 ] [ 50331648 ]
    priority [ Normal ] [ Normal ]

    fast rad [ off ] [ off ]
    vismatrix algorithm [ Sparse ] [ Sparse ]
    pre-25th anniversary [ off ] [ off ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 8 ] [ 8 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    light limit threshold[ 255.000 ] [ 255.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    smoothing threshold 2[ 0.000 ] [ no change ]
    direct threshold [ 10.000 ] [ 10.000 ]
    direct light scale [ 1.000 ] [ 1.000 ]
    coring threshold [ 0.010 ] [ 0.010 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global texlight gap [ 0.000 ] [ 0.000 ]
    global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
    global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
    global light scale [ 2.000 ] [ 2.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    spread angles [ on ] [ on ]
    opaque brush models [ on ] [ on ]
    opaque studio models [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]
    minimum final light [ 0 ] [ 0 ]
    size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
    size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
    soft sky [ on ] [ on ]
    translucent depth [ 2.000 ] [ 2.000 ]
    block opaque [ on ] [ on ]
    ignore textures [ off ] [ off ]
    reflectivity gamma [ 1.760 ] [ 1.760 ]
    reflectivity scale [ 0.700 ] [ 0.700 ]
    blur size [ 1.500 ] [ 1.500 ]
    no emitter range [ off ] [ off ]
    wall bleeding fix [ on ] [ on ]


    Load Textures:
    Using Wadfile: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.wa_
    242 textures referenced
    0 opaque models
    0 opaque faces
    12859 faces
    Create Patches : 41982 base patches
    445521 square feet [64155104.00 square inches]
    51 direct lights and 16386 fast direct lights
    1 light styles
    0 opaque studio models

    FindFacePositions:
    (0.66 seconds)
    BuildFacelights:
    (23.12 seconds)
    BuildVisLeafs:
    (11.40 seconds)
    visibility matrix : 56.0 megs
    MakeScales:
    (15.26 seconds)
    Transfer Lists : 141337930 : 141.34M transfers
    Indices : 91522300 : 87.28M bytes
    Data : 282801209 : 269.70M bytes
    Bounce 1 GatherLight:
    (0.42 seconds)
    Bounce 2 GatherLight:
    (0.42 seconds)
    Bounce 3 GatherLight:
    (0.42 seconds)
    Bounce 4 GatherLight:
    (0.42 seconds)
    Bounce 5 GatherLight:
    (0.42 seconds)
    Bounce 6 GatherLight:
    (0.43 seconds)
    Bounce 7 GatherLight:
    (0.42 seconds)
    Bounce 8 GatherLight:
    (0.42 seconds)
    CreateTriangulations:
    (0.08 seconds)
    AddPatchLights:
    (1.47 seconds)
    FinalLightFace:
    (0.02 seconds)

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 330/512 21120/32768 (64.5%)
    planes 9417/32768 188340/655360 (28.7%)
    vertexes 19782/65535 237384/786420 (30.2%)
    nodes 6753/32767 162072/786408 (20.6%)
    texinfos 2998/32767 119920/1310680 ( 9.1%)
    faces 12859/65535 257180/1310700 (19.6%)
    * worldfaces 11173/32768 0/0 (34.1%)
    clipnodes 17916/32767 143328/262136 (54.7%)
    leaves 5138/32760 143864/917280 (15.7%)
    * worldleaves 3160/8192 0/0 (38.6%)
    marksurfaces 17400/65535 34800/131070 (26.6%)
    surfedges 61422/512000 245688/2048000 (12.0%)
    edges 33023/256000 132092/1024000 (12.9%)
    texdata [variable] 12784/33554432 ( 0.0%)
    lightdata [variable] 1724244/50331648 ( 3.4%)
    visdata [variable] 650020/8388608 ( 7.7%)
    entdata [variable] 58863/2097152 ( 2.8%)
    * AllocBlock 39/64 0/0 (60.9%)
    242 textures referenced
    === Total BSP file data space used: 4131699 bytes ===

    Wad files required to run the map
    ---------------------------------
    halflife.wad
    hl2.wad
    MISC3.wad
    MISC5.wad
    MISC6.wad
    MISC7.wad
    specialzhlt.wad
    itsitaly.wad
    chateau.wad
    cs_747.wad
    de_vertigo.wad
    torntextures.wad
    MISC.wad
    MISC4.wad
    ---------------------------------

    56.75 seconds elapsed

    ----- END sdHLRAD -----





    ** Выполнение...
    ** Команда: Сменить директорию
    ** Параметры: E:/SteamLibrary/steamapps/common/Half-Life


    ** Выполнение...
    ** Команда: E:/SteamLibrary/steamapps/common/Half-Life/hl.exe
    ** Параметры: -console -dev +map kz_streetrunning

    Большее время при сборке уходит на "LeafThread". Именно на этом моменте он начинает грузить болше 2-х часов.
    Подскажите, пожалуйста, в чём проблема?
  2. слишком большая текстура [specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
    максимально допустимое разрешение 512х512
  3. Спасибо большое!! Исправлю!)))
  4. LeafThread:
    (4761.63 seconds)

    BuildFacelights:
    (23.12 seconds)

    I can assume that you built a map on open space, since leafthread takes too long to compile.
    My suggestion would be turn your jumps, objects, details into entity **func_detail**.

    You should also read this article about further map optimization:

    https://twhl.info/wiki/page/Tutorial:_Total_Map_Optimisation_Part_1_(wpoly,_epoly)
  5. После изменения текстуры, к сожалению, ничего не поменялось((
    Я даже больше скажу, такой текстуры "HB_IMBIK1024X51" у меня вообще на карте не было... откуда он её взял, не ясно..
    Поэтому я полностью удалил её из библиотеки "wad", попробовал перекомпилировать карту, но итог пока что тот же(
    При запуске карты, она просто вылетает(
  6. V4R10L4V3R4 thank you very much!
    You are right! I use practically all objects like "func_wall" and "func_illusionary" and my really in open space!
    I'll try to make some of them in "func_detail" )))
    And TANKS A LOT for link! I MUST read it)))