Kreedz Jumping

Game mode when you racing with other players to finish a maps as fast as possible. Its comes from Counter-Strike 1.6 and was named in honor of creator
Our community will help you with passing the maps with your friends, set new records, participate and win in tournaments.

Last server records
Pro Nub

Map info

kz_stronghold
kz_stronghold ( Xtreme-Jumps) 19.09.2025
Xtreme-Jumps recordUnknown

KZ-Rush record mydrik - 05:53.78

Mapper  FlasH

Pro-record mydrik - 05:39.01

Nub-record mydrik - 07:00.61 (19 cp / 1 gc)

Difficulty Easy-Average

Length Middle

Download map kz_stronghold (24,47 MB)
Installation instructions

Map Installation Guide

  1. Download map archive kz_stronghold.zip
  2. Unzip the archive in any convenient folder
  3. Open cstrike folder, which is located in the place of Counter-Strike installation. In case of Steam version the path looks like Steam\steamapps\common\Half-Life
  4. Copy all files from the folder, where you unzipped the archive, to cstrike folder according to the following table (if your system asks about replacing files, choose Copy and Replace):
gfx/detail/dwarf/lava_d.tga>>mapsgfx/detail/dwarf/lava_d.tga
gfx/detail/o7/dstoneB.tga>>mapsgfx/detail/o7/dstoneB.tga
gfx/detail/o7/dstoneG.tga>>mapsgfx/detail/o7/dstoneG.tga
gfx/detail/o7/dstoneO.tga>>mapsgfx/detail/o7/dstoneO.tga
gfx/detail/o7/dstoneR.tga>>mapsgfx/detail/o7/dstoneR.tga
gfx/detail/o7/lamp_detail.tga>>mapsgfx/detail/o7/lamp_detail.tga
gfx/env/grimmnightbk.tga>>gfx/env/grimmnightbk.tga
gfx/env/grimmnightdn.tga>>gfx/env/grimmnightdn.tga
gfx/env/grimmnightft.tga>>gfx/env/grimmnightft.tga
gfx/env/grimmnightlf.tga>>gfx/env/grimmnightlf.tga
gfx/env/grimmnightrt.tga>>gfx/env/grimmnightrt.tga
gfx/env/grimmnightup.tga>>gfx/env/grimmnightup.tga
kz_stronghold_changelog.txt>>kz_stronghold_changelog.txt
maps/kz_stronghold.bsp>>maps/kz_stronghold.bsp
maps/kz_stronghold.res>>maps/kz_stronghold.res
maps/kz_stronghold_detail.txt>>kz_stronghold_detail.txt
models/fl_models/models/5_lamps.mdl>>models/fl_models/models/5_lamps.mdl
models/fl_models/models/5_lamps_2.mdl>>models/fl_models/models/5_lamps_2.mdl
models/fl_models/models/deco4.mdl>>models/fl_models/models/deco4.mdl
models/fl_models/models/deco5.mdl>>models/fl_models/models/deco5.mdl
models/fl_models/models/fl_bridge3.mdl>>models/fl_models/models/fl_bridge3.mdl
models/fl_models/models/fl_bucket.mdl>>models/fl_models/models/fl_bucket.mdl
models/fl_models/models/fl_crane2.mdl>>models/fl_models/models/fl_crane2.mdl
models/fl_models/models/fl_crane3.mdl>>models/fl_models/models/fl_crane3.mdl
models/fl_models/models/fl_crystals.mdl>>models/fl_models/models/fl_crystals.mdl
models/fl_models/models/fl_door.mdl>>models/fl_models/models/fl_door.mdl
models/fl_models/models/fl_door_90.mdl>>models/fl_models/models/fl_door_90.mdl
models/fl_models/models/fl_elevator.mdl>>models/fl_models/models/fl_elevator.mdl
models/fl_models/models/fl_ele_call.mdl>>models/fl_models/models/fl_ele_call.mdl
models/fl_models/models/fl_tree_branch.mdl>>models/fl_models/models/fl_tree_branch.mdl
models/fl_models/models/fl_tree_branch2.mdl>>models/fl_models/models/fl_tree_branch2.mdl
models/fl_models/models/fl_tree_branch3.mdl>>models/fl_models/models/fl_tree_branch3.mdl
models/fl_models/models/fl_tree_branch4.mdl>>models/fl_models/models/fl_tree_branch4.mdl
models/fl_models/models/fl_tree_trunk.mdl>>models/fl_models/models/fl_tree_trunk.mdl
models/fl_models/models/grass_01.mdl>>models/fl_models/models/grass_01.mdl
models/fl_models/models/lamp_crystal.mdl>>models/fl_models/models/lamp_crystal.mdl
models/fl_models/models/slide_ramp1.mdl>>models/fl_models/models/slide_ramp1.mdl
models/fl_models/models/slide_ramp1_flipped.mdl>>models/fl_models/models/slide_ramp1_flipped.mdl
models/fl_models/models/slide_ramp2.mdl>>models/fl_models/models/slide_ramp2.mdl
models/fl_models/models/sun_platform.mdl>>models/fl_models/models/sun_platform.mdl
models/fl_models/models/sun_platform2.mdl>>models/fl_models/models/sun_platform2.mdl
models/fl_models/models/sun_platform3.mdl>>models/fl_models/models/sun_platform3.mdl
models/fl_models/models/sun_torch.mdl>>models/fl_models/models/sun_torch.mdl
models/fl_models/models/sun_torch2.mdl>>models/fl_models/models/sun_torch2.mdl
models/fl_models/models/sun_torch3.mdl>>models/fl_models/models/sun_torch3.mdl
models/fl_models/models/sun_torch5.mdl>>models/fl_models/models/sun_torch5.mdl
models/fl_models/models/Triangle_door.mdl>>models/fl_models/models/Triangle_door.mdl
models/fl_models/models/triangle_platform.mdl>>models/fl_models/models/triangle_platform.mdl
models/fl_models/models/tri_button.mdl>>models/fl_models/models/tri_button.mdl
models/fl_models/models/tri_button2.mdl>>models/fl_models/models/tri_button2.mdl
sound/FLasH/cr_fire.wav>>sound/FLasH/cr_fire.wav
sound/FLasH/fl_waterfl2.wav>>sound/FLasH/fl_waterfl2.wav
sound/FLasH/lava_rumbl.wav>>sound/FLasH/lava_rumbl.wav
sound/FLasH/past_to_present.wav>>sound/FLasH/past_to_present.wav
sprites/fl/fl_flame.spr>>sprites/fl/fl_flame.spr
sprites/fl/fl_low_flame.spr>>sprites/fl/fl_low_flame.spr
sprites/fl/fl_ripple2_D.spr>>sprites/fl/fl_ripple2_D.spr
sprites/FLasH/fl_splash.spr>>sprites/FLasH/fl_splash.spr
We don't know about shortcuts on this map

Community records

# Player Time Difference Date  
1 mydrik 05:53.78   12.10.25
# Player Time Date Weapon
1 mydrik 05:39.01 10.10.25
2 Hong10 05:59.72 17.10.25
3 Chrizzy 08:59.66 27.01.26
4 JesusChristIsGod 09:19.43 27.01.26
# Player Time Date Weapon CP GC
1 mydrik 07:00.61 10.10.25 19 1
2 quesito 07:12.87 21.10.25 97 23
3 Fat_Tony 08:00.88 21.10.25 163 32
4 V4R10L4V3R4 08:59.44 07.10.25 218 37
5 inactive 09:09.13 09.10.25 217 57
6 c0rn 09:33.40 10.10.25 181 63
7 oscillo 11:40.56 27.01.26 141 47
8 GoEasy 16:59.01 15.10.25 175 122
9 maiLyy 17:34.98 27.01.26 146 97
10 diiit 17:39.10 07.12.25 137 163
# Player Time Date Weapon CP GC
1 JesusChristIsGod 07:11.53 27.01.26 323 23
# Player Time Date Weapon CP GC
1 JesusChristIsGod 07:21.16 27.01.26 298 25
# Player Time Date Weapon CP GC
1 Aplatanado 24:20.65 27.01.26 215 302

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