Kreedz Jumping

Game mode when you racing with other players to finish a maps as fast as possible. Its comes from Counter-Strike 1.6 and was named in honor of creator
Our community will help you with passing the maps with your friends, set new records, participate and win in tournaments.

Last server records
Pro Nub

Adding maps

Posted by Kpoluk 17 Jun 2019 in 17:15
It's time to add some maps on the site and the servers. As before, a few dozens maps from cosy-climbing were checked, plus three maps at once were accepted through our special form for mappers and became community maps: hama_hb_all1aNce_ez, hb_mekko и hama_bama. It mean that mappers took into account all the comments of our team and made the according changes.

Special thanks to Armenia all1aNce for testing of hb_mekko, we don't have death difficulty maps often, so it would be impossible to check them without skillful players.

Extreme maps
all1_hb_mls
hb_mekko
hama_bama
kzcn_fufu_cyan - teleport not separated structurally from the rest of the map


Hard maps
mls_moriah
hama_hb_Evis
kzlt_nubchallenge - what's the point to make so long average-hard bhop and then room with easy climb?
sdmz_papillon_h
rch_superlative


Average maps
sdmz_papillon_e
hama_hb_all1aNce_ez
hb_dropzone
ph_slide_space
ph_slide_toonworld
rch_stairscave
hb_Spider1 - rooms have no main theme
notkz_15 - a few jumps has different difficulty
notkz_amazing - texture conflicts on bhop
kzlv_evolutionhop - no hp booster; clip brushes blocking sc; visible NULL textures of neighbouring stages; rooms have no main theme; one cannot back from finish to the start by map means only
kzlv_heroxblock - clip brushes blocking sc; critical flaw: dead end for nocp run
kzm_nuke
kzm_scoutzknivez
kznl_mrcn_natureblocks
kznl_mrcn_springblocks - for some reason mapper made empty room with his nick having NULL textures visible from main room
kzno_hamletmountain
kzr_mlia_hill - texture conflicts on bhop blocks; clip brushes blocking sc; teleport to the finish is not decorated
kzr_rushclimb
kzcn_edgebug - clip brush blocking sc
kzcn_ftw_emperortomb_med
kzcn_ggclimb
kzcn_hop
k_xmas - incorrect archive packaging; no hp booster
kzsm_fairyland - clip brushes blocking sc; teleports not separated structurally from the rest of the map
kzz_bhop_e - texture conflicts on bhop blocks
kzbr_brickblock
kzbr_gameplay - clip brushes blocking sc; texture conflicts on bhop blocks; one cannot back from finish to the start by map means only
kzbr_hasty - one cannot back from finish to the start by map means only
kzbr_marblefloors - closer to the end mapper eigher overdid with originality or forgot to place one more block
kzbr_oldfabric - wrong visibility range; one cannot back from finish to the start by map means only
kzbr_The_new_century - incorrect archive packaging
kzbr_wetbhop - one cannot back from finish to the start by map means only
kzlt_castle
kzlt_cave - some torches are func_illusionary and some are brushes
kzlt_easter
kzlt_tinycliff
kzr_skm_usuallyclimb - added model to the archive: models/raver/ra_noleaves_tree02.mdl


Rejected maps
kzlt_exercitus - one can see NULL textures of other rooms right from the start; clip brushes blocking sc; fps problems cause of flickering lightning; difficulty imbalance; half of the map is just lj and bhop blocks
kzbr_fail - poorly structured and designed: blocks along the wall of one room
kaspek_mickypuff_lc - short map with one room; no hp booster in the presence of very imbalanced jump
kf_4stages - wrong visibility range; poorly designed: using one texture for blocks; map is not closed - one can leave it with hook; dozens of redundant blocks
kzlv_vaz_ujo_remake - no considerable changes except lj room; all mistakes stay from main version - fps problems, texture conflicts
kzmo_downhopunvis - poorly structured, exceeding of maximum map sizes
kzmo_longestbhop - poorly structured, exceeding of maximum map sizes
kzmo_outerspace - poorly structured, exceeding of maximum map sizes, no teleport below
kzmo_seriousblock_ez - poorly structured, exceeding of maximum map sizes (without any necessity)
kzmo_urdblock - poorly structured and designed
kzpl_shock - no hp booster on such a long map; clip brushes blocking sc; wrong visibility range; fps problems cause of flickering lightning
kzr_kr1zoblock - fps problems cause of flickering lightning in every room; texture conflicts on bhop blocks; irregular difficulty
kzcn_csjump - texture conflicts on bhop blocks; wrong angle of teleports; clip brush blocking sc; wrong visibility range; one can see NULL textures of other levels; teleport not separated structurally from the rest of the map
kzr_skm_summblock - everything went well up until the last stage, where imbalanced random jump ruined the map
kzr_tallclimb - hard jump amidst an easy map
kzr_tomb - map starts with indistinct hint: "standing on the fallen tombstone jump on them, then jumped to the first grave". As it turns out "them" means a model of skeleton, for some reason having a physical form of high parallelepiped. That is player should jump on invisible block. Some brushes roughly go off the map; fire burns both on and under platform; some formidably fast bird is flying in the sky; teleports are not decorated; one can see NULL textures of neighbouring rooms
bhop_bumpyjump - too short
kzr_volcano - half of the map is covered with NULL textures, very creative