they should, but it doesnt exist. kpoluk is a smart man, im sure he understands that outside is much more likely than not to be a cheater, but there is no concrete evidence to convict.
latest kz rush lan server download isnt working correctly for me. i cant press anything on menu, get a lot of information in console about debug. hook and /pre works but cant use /start and anything else.
v this is good idea, sometimes nightvision makes it way too bright and if off its too dark, having nightvision like rj server would be great for many players and their eyes.
I missed this, thanks. It is still hard to visualise. It says, for example, optimal for 250 is 86,56, then for 275 it's 86,87 etc. Is it possible to actually achieve this? Just how many degrees is the smallest possible movement of the mouse?
do you have an understanding of wall slide (kkz) optimal yaw angles depending on speed? It's an interesting thing, maybe if it's possible can create a small visualisation of what are the ideal angles you should have depending on speed for maximum gain. There are many instances in playing certain death maps with weapons for example, where a wall slide jump is required, and it's super difficult to find the best way to move crosshair.
suggestion: make a challenge, similar to XJ's former prochallenge series, where mappers make maps of all types (easy bhop, easy climb, hard bhop and climb, death etc) with prizes (i would donate). Can also use players times on this challenge to more accurately gauge skill level
@kpoluk Great. I think it’s a good idea and awesome work. I guess the main issue is that it prioritises skill by how good the players are at harder maps, which is up for debate but this would dampen a player like shnz for example who is considered one of the goats, or colcol who is arguably one of the best players at the moment in speed maps but rarely plays hard-extreme maps.
MEEL for example is miles ahead of chichin in both easy and hard-extreme maps, yet the latter is rated higher. Fyksen should be higher rated then millyrock by far. I could name more and this is only considering the top 30.
Of course it’s a tough thing to analyze players performances especially if you take into consideration how many runs a player has done on a map, how long ago they’ve done it etc (could have improved their skill immensely, like me as a player from two years ago to today is a night and day difference)
Upon writing this I noticed a description of how it’s calculated was added to the page :D are all maps rated evenly, assuming they are rated as the same difficulty? For example would getting top 1 on bkz goldhop be weighed the same as getting top 1 on a random easy difficulty cosy map
When will there be an explanation of the skill ratings? Obviously in the grand scheme of things everyone can agree that it is mostly flawed, yet correctly getting topo at #1. It seems to favour hard map players mostly by looking at top 30, players such as throttle Chichin kappa etc. yet colcol has more number 1’s on top maps then anyone by a mile but his only rank 9 or whatever it is, and obviously lower skilled players put a lot higher than established players. Interesting to see how it’s calculated and perhaps how we can refine it!
@narasslabone на ютубе есть возможность не показывать видео в ленте при публикации, и я уже оставляю для ленты почти только вры, просто публикую всё это позже. За просмотры волноваться не стоит, мы денег с канала всё равно не имеем
@TyIIIkA Да и в принципе, зачем вообще делать поблажку, если идея заключается в том, чтобы сделать самую сложную карту в мире, которую пройдут только упертые единицы? Это убивает концепцию
@TyIIIkA Понимаешь тушка, сложные карты делаются совсем по другому нежели легкие, оперируя числами я могу создать только примитивные блоки по типу 255 lj или 240 sbj, например. Все остальные интересные и техничные блоки (какие-нибудь интересные завороты за угол или какие-то слайды) делаются чисто на глаз, ты постоянно двигаешь туда сюда блок на 1 юнит и тестируешь пока не нащупаешь то что нужно, а делая настолько сложную карту невозможно на 100% знать берется ли этот блок вообще и ты в надежде тратишь кучу времени на тесты в постоянных сомнениях. На это может понадобится 500 минут, 1000 минут или даже больше - только на один блок, а с моим скиллом у меня уйдет на это в 10 раз больше времени, поэтому нужно много тестеров и желательно сильных как например outside или topoviygus
@EnriqueMurcielago Да не, просто тебе надо начать оперировать числами, да и все. И делать поблажку на скилл 5%-10%, да и то, 10% думаю много уже будет.
@TyIIIkA есть влажные фантазии по поводу этого, но если делать самую сложную карту, то она должна быть еще в 2-3 раза сложнее, но чтобы сделать такую карту нужно очень много человек и тесты могут занять не тысячи а десятки тысяч минут, но в ру коммьюнити никто в этом не заинтересован, и поэтому делать в соло это сумасшествие