It's not a big issue at all, only if it is really simple to implement would I like to have it on. There are many things that aren't necessary or aren't fixing issues that are still nice to have in the server. This would really help new players in introducing them to extreme maps. I've played and finished lrs2 and dislike_d for the first time and I can't count the number of times that I gc'ed after landing a jump that I was stuck on.
What I mean is to have an option where the player can choose if he wants to have an extra option before gochecking. So lets say if I click or type /gocheck, if I have the option on a message will appear saying "Are you sure you want to gocheck?" or something similar. I spoke to many players and they would like to have this feature added if it is possible.
It's basically to combat the muscle memory of gochecking, so for example lets say I have been attempting a jump for 10 minutes and I keep gochecking, it's a common thing for many players to accidentally gocheck once they've landed because it is in their muscle memory. (this is also a common thing in many speed running games where they accidentally reset after performing a hard bug/glitch because they are expecting to fail)
Well done Kpoluk and thank you for your work. Suggestion: Implement a "safe gocheck" feature. When attempting a hard jump after several failed attempts, players have a habit of clicking gc and then accidentally clicking it when landing the jump. An option like "Are you sure you wish to gocheck?" would be helpful.
@kpoluk thank you. I thought the newest version was the one you posted in XJ a few months ago, I've downloaded the new one and it has worked instantly.
Is it still possible to enable two or more bots in lan? I have been unable to add any other bot other than the automatically created WR bot on any map for a few months now.
It's a rare occurrence as its done by a select few people, but I've seen images in which a ban wouldn't be appropriate, but several years in prison for possession of these images if you can understand what I'm saying.
i like the custom sprays being removed as some people have wildly offensive and despicable sprays which I won't speak about, but I really don't like the miniature lambda, perhaps put it to a poll on what should be the default spray for everyone?
ty guys. I managed to turn it on but as hellbound says it only shows very specific stats and I struggle to even get attempts which show a failed jumpbug stat, so unfortunately it's not what I'm looking for.
ty sekai i found it in the menu but it doesnt seem to work. what i'm looking for is a plugin which says how close i am to jb, what i did wrong e.g jumped too late
@Spacegold once you get up to that level of difficulty its all subjective to the map. There could be several different jumps that could be rated "extreme" or "death" etc. Under the assumption that the player has a strong command of every technique in kz, jumps that could constitute a death map could include very technical jumps, very long jumps (i.e 270 dcj), 246 bhop, or a very hard bhop stage where you would have to manually manage your speed and force a 1 fog on certain bhops to make the jumps, etc. There is many jumps that would constitute a death map, and same for extreme and extreme-death. Take a look of runs on youtube and you might get a better idea of what I'm talking about.
@narasslabone на ютубе есть возможность не показывать видео в ленте при публикации, и я уже оставляю для ленты почти только вры, просто публикую всё это позже. За просмотры волноваться не стоит, мы денег с канала всё равно не имеем
@TyIIIkA Да и в принципе, зачем вообще делать поблажку, если идея заключается в том, чтобы сделать самую сложную карту в мире, которую пройдут только упертые единицы? Это убивает концепцию
@TyIIIkA Понимаешь тушка, сложные карты делаются совсем по другому нежели легкие, оперируя числами я могу создать только примитивные блоки по типу 255 lj или 240 sbj, например. Все остальные интересные и техничные блоки (какие-нибудь интересные завороты за угол или какие-то слайды) делаются чисто на глаз, ты постоянно двигаешь туда сюда блок на 1 юнит и тестируешь пока не нащупаешь то что нужно, а делая настолько сложную карту невозможно на 100% знать берется ли этот блок вообще и ты в надежде тратишь кучу времени на тесты в постоянных сомнениях. На это может понадобится 500 минут, 1000 минут или даже больше - только на один блок, а с моим скиллом у меня уйдет на это в 10 раз больше времени, поэтому нужно много тестеров и желательно сильных как например outside или topoviygus
@EnriqueMurcielago Да не, просто тебе надо начать оперировать числами, да и все. И делать поблажку на скилл 5%-10%, да и то, 10% думаю много уже будет.
@TyIIIkA есть влажные фантазии по поводу этого, но если делать самую сложную карту, то она должна быть еще в 2-3 раза сложнее, но чтобы сделать такую карту нужно очень много человек и тесты могут занять не тысячи а десятки тысяч минут, но в ру коммьюнити никто в этом не заинтересован, и поэтому делать в соло это сумасшествие