Kreedz Jumping

Game mode when you racing with other players to finish a maps as fast as possible. Its comes from Counter-Strike 1.6 and was named in honor of creator
Our community will help you with passing the maps with your friends, set new records, participate and win in tournaments.

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Commentaries - asd123

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I think 1v1 KZ and RTV timeout are great functions.

But I'm not exactly sure about the new Skill Rating.
There are a few ways to compare skill imo

1. Amount of WR demos (XJ and Cosy style)
Pros: You showcase who's dedicated.
Cons: Not a real representation of skill. Also top5 will depend on map pool - if from a thousand maps 900 are blocktime with special techniques (jump bug, tech shortcuts etc.) then expect Cupe / Shooting-star / Xsi to be permanently in the Top 5. On the other hand if those 90% of maps are speed/bhop maps , then they'll probably never even get there (due to their playstyle).
So to make this way of comparing skill work , you have to balance map types in map pool.
And also , when most maps get optimized , newer players will be demotivated to even try , because they'll probably never get a WR until they get somewhat closer to that skill level. (takes years)
Which will bring me to:

2. KZ-Rush points system.
Pros: Allows demo submission of non-WR runs , turning maps into a ranklist.
(for example if you have a 1:28.50 demo on goldbhop , you'll be at Rank 2 for that map , whereas in XJ you'll be ranked nowhere.
Rewards a player for nochecking maps in public server.
Cons: Currently unbalanced because of:
I. 100aa - it should be a separate top, because 100aa is different movement. A separate points system specifically for 100aa, and whichever is higher - appears on your profile. (if you have 12k on 100aa and 5k on 10aa - your VIP level will be for 12k a.k.a VIP4)
II. Difficult maps - it should be reworked imo , because passing with checkpoints hfr_hb_toffifee gives +1 XP , and that takes a lot more skill than nochecking kz_shrubhop_ez (+16 XP). What I suggest is adding a multiplier based on map difficulty. The map I mentioned is the 9th difficulty - Death. So passing it with checkpoints should give 9 XP. While nochecking it should give 9*16 = 144 XP.

3. Playing in real time (cups, duels etc.)
Pros: Shows truly how consistent your skill is.
Cons: Cannot push it to the limit like in demos due to the random nature of the game (fog1/fog2 coinflip).



Can you share how exactly the new Skill Rating is all calculated? Then we will be able to give more decent feedback.


Btw , since 100aa is available on all servers , I suggest turning the only 100aa server into Cosy speed maps server. If you need help with that write me a message, and we'll see what we can do.
@vespeR , XJ admins said outside is clean and he's a talent! They also said that having 90% x 290 prestrafes consistently is possible from a human , and that I should just get better.
Truly one of the players of all time!
About nonsteam - I think just allow it. Its true that people have a thousand accounts already due to the game being less than 1 eur on sales. And people cheat on their mains without getting caught too , and pollute the server and demo record lists with cheated runs. (Won't give examples to prevent witchhunting , but all active players know who I'm talking about).

Also who is David38? Any aliases? Never heard of this player before.